![]() But when we consider entire races, the question of evil/not evil gets interesting. Someone who follows a vow they made is not evil, yet an oathbreaker and a liar is. Someone who kills children is evil, someone who protects them is not. What is evil? most people would say someone who gives to the poor is not evil. The following proof is based on the assumption that you actively condemn evil. *yes i know many call them overpowered.lets just keep it on difference of opion before we start name calling eatchother. Race's are no longer good or evil by default. Instead we are being forced into the primative mindset of us vs them. It would create so many different options it would be impossible to balance. If we simple could pick every skill(at there approrated cost ofcourse) I also hate classes because they limet playstyle into predefinde(aka limeted) options. ![]() Trying to be a good necromancer is basicly like doing push up's with one hand.Īlso just because we likenecromancer doesnt mean we like evil.Įvery politician, cop, cornenor, cat lover, teacher, human, etc is evil. Because warlords are boring and sorcerors are weak*.īut i dislike being forced into being evil. If you guys love "living creatures"/"being nice to vessels" and hate "undead"/"being not nice" so much, why even bother with necromancer? Try warlord or sorcerer. Necromancer class stand out as unique evil/neutral undead playstyle. Originally posted by kalendologist:Too much variety for every class actually gives no variety. Vassals can give you living troops from time to time and inn and dwelling troops are still living.Īnd unlike towns living troops dont get a 300 moral hit for being a necromancer(living towns get a moral hit because you are a nercomancer.wonder why :P)Īccording to sikbok having both living and dead troops made the class extreemly confusing but more importantly very very inbalanced. You can however still vassal towns you conquer aslong you havent ghoulified it yet.Īlso unless they fixed it you can get control over a living town if you aquire it via the keepers adapt betrayel spell.Īnd i aint sure but buying out vassals might also work(again i dont know if it wills as i dont use vassals on my necromancer much) You cant turn ghoul towns(see necromancer towns) into vassals. ![]() Research, heroes and buildies can negate there weakness somewhat and they have many moral exploitations abilities.īut there biggest strenght is the fact there undead and necromancer has many ways to reanimate the fallen. They have slower town growth also fire and spirirt really hurts like hell. The necromancer early game is harder then other factions as they lack regenartion and require healers to heal there troops(reanimators are good for that tho) Very usefull when fighting with races on terrian they would normaly hate. They dont care about terrian in the slightest making them equaly good or ♥♥♥♥♥(depending on the fight) whereever they fight. Undead units are inmunue to many moral modifiers. They just suffer from being undead(fireweakness, spirit weakness, no regenartion on the bright side they got blight protection) You can still use all races(reason i love the necromancer here is because you can get undead version of most units) Necromancer can ghoulify towns(basic an absorb that turn all units produced in that town undead and give access to unique necromancer buildings, also necromancers require unique buildings or killing people to grow there towns.)
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